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	<title>Comments on: Virtual Exits: Second Life Residents Turn Their Back</title>
	<atom:link href="http://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/</link>
	<description>Sean Percival Official Blog</description>
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		<title>By: Maxx Monde</title>
		<link>http://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/comment-page-1/#comment-1689</link>
		<dc:creator>Maxx Monde</dc:creator>
		<pubDate>Tue, 01 Jul 2008 01:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.seanpercival.com/blog/?p=85#comment-1689</guid>
		<description>Late to the party, but hey - I got here due to a google search gone awry :)

You may want to try OpenSim - I&#039;ve recently written a tutorial, and I plan to expand that as soon as some of my RL obligations are taken care of.

Anyway, its been pretty well received, and it basically allows you to have your own simulator up and running pretty quickly.

Check it out, may be just the thing to tide you over. Price is right, hard to pass up a free sim that can (theoretically) support 45,000 objects.

Linkage - http://opensimuser.wordpress.com/2008/06/15/opensim-install-and-configuration-tutorial/</description>
		<content:encoded><![CDATA[<p>Late to the party, but hey &#8211; I got here due to a google search gone awry <img src='http://www.seanpercival.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>You may want to try OpenSim &#8211; I&#8217;ve recently written a tutorial, and I plan to expand that as soon as some of my RL obligations are taken care of.</p>
<p>Anyway, its been pretty well received, and it basically allows you to have your own simulator up and running pretty quickly.</p>
<p>Check it out, may be just the thing to tide you over. Price is right, hard to pass up a free sim that can (theoretically) support 45,000 objects.</p>
<p>Linkage &#8211; <a href="http://opensimuser.wordpress.com/2008/06/15/opensim-install-and-configuration-tutorial/" rel="nofollow">http://opensimuser.wordpress.com/2008/06/15/opensim-install-and-configuration-tutorial/</a></p>
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		<title>By: Sean Percival</title>
		<link>http://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/comment-page-1/#comment-1436</link>
		<dc:creator>Sean Percival</dc:creator>
		<pubDate>Thu, 08 May 2008 07:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.seanpercival.com/blog/?p=85#comment-1436</guid>
		<description>Some great comments here, thanks guys. For the record, not giving up on SL by any means. I really do hope it finds keeps growing and turns into something even better. For now, I&#039;m just too damn busy with that pesky first life. :)

Also last commenter Shontessekeene is employing a bizarre form of seo, instead of linking direct to his site he links to search results (that include his site) for a site with high pankrank (askmen.com). Good example of what user generated can do :)</description>
		<content:encoded><![CDATA[<p>Some great comments here, thanks guys. For the record, not giving up on SL by any means. I really do hope it finds keeps growing and turns into something even better. For now, I&#8217;m just too damn busy with that pesky first life. <img src='http://www.seanpercival.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Also last commenter Shontessekeene is employing a bizarre form of seo, instead of linking direct to his site he links to search results (that include his site) for a site with high pankrank (askmen.com). Good example of what user generated can do <img src='http://www.seanpercival.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Shontessekeene</title>
		<link>http://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/comment-page-1/#comment-1435</link>
		<dc:creator>Shontessekeene</dc:creator>
		<pubDate>Thu, 08 May 2008 07:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.seanpercival.com/blog/?p=85#comment-1435</guid>
		<description>Brilliant page., man</description>
		<content:encoded><![CDATA[<p>Brilliant page., man</p>
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		<title>By: future worlds</title>
		<link>http://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/comment-page-1/#comment-1432</link>
		<dc:creator>future worlds</dc:creator>
		<pubDate>Tue, 06 May 2008 16:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.seanpercival.com/blog/?p=85#comment-1432</guid>
		<description>[...] useless? Those statements are probably all both correct and incorrect at the same time. People likehttp://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/Wright has sights set on junior worlds Centre Daily TimesBald Eagle Area standout Quentin Wright and [...]</description>
		<content:encoded><![CDATA[<p>[...] useless? Those statements are probably all both correct and incorrect at the same time. People likehttp://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/Wright has sights set on junior worlds Centre Daily TimesBald Eagle Area standout Quentin Wright and [...]</p>
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		<title>By: Ric Mollor</title>
		<link>http://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/comment-page-1/#comment-1428</link>
		<dc:creator>Ric Mollor</dc:creator>
		<pubDate>Mon, 05 May 2008 14:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.seanpercival.com/blog/?p=85#comment-1428</guid>
		<description>It&#039;s my opinion that as the hype that had been built up around Second Life recedes the reality of what it has become is emerging. Though the platform itself initially had promise, the low barrier to admission has made it the 3D equivalent of &#039;personal web pages&#039; from the dawn of the internet. 

Tasteless design, unoriginal content, and a complete lack of optimization define the majority of what has been created within SL. Though those creating in Second Life may find satisfaction from their efforts, the end result almost appears amateurish in comparison to commercial products that have the advantages of professional artists and clear content guidelines.

Additionally, technical problems hobble the use of SL as a general purpose gaming platform. Vehicles don&#039;t work, client side and serverside lag make combat themed experiences a joke, and problems with region handoffs make movement for extended distances unreliable. The high system requirements for reasonable performance make a quality experience unachievable for all but those using purpose built desktop gaming hardware.

Though the saga of Second Life and Linden Lab will continue to be entertaining, the spotlight of &#039;the next big thing&#039; is slowly moving away towards the next star. What or who that may be is still unclear but user generated content will certainly play a smaller role.</description>
		<content:encoded><![CDATA[<p>It&#8217;s my opinion that as the hype that had been built up around Second Life recedes the reality of what it has become is emerging. Though the platform itself initially had promise, the low barrier to admission has made it the 3D equivalent of &#8216;personal web pages&#8217; from the dawn of the internet. </p>
<p>Tasteless design, unoriginal content, and a complete lack of optimization define the majority of what has been created within SL. Though those creating in Second Life may find satisfaction from their efforts, the end result almost appears amateurish in comparison to commercial products that have the advantages of professional artists and clear content guidelines.</p>
<p>Additionally, technical problems hobble the use of SL as a general purpose gaming platform. Vehicles don&#8217;t work, client side and serverside lag make combat themed experiences a joke, and problems with region handoffs make movement for extended distances unreliable. The high system requirements for reasonable performance make a quality experience unachievable for all but those using purpose built desktop gaming hardware.</p>
<p>Though the saga of Second Life and Linden Lab will continue to be entertaining, the spotlight of &#8216;the next big thing&#8217; is slowly moving away towards the next star. What or who that may be is still unclear but user generated content will certainly play a smaller role.</p>
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		<title>By: Rodion Resistance</title>
		<link>http://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/comment-page-1/#comment-1425</link>
		<dc:creator>Rodion Resistance</dc:creator>
		<pubDate>Mon, 05 May 2008 07:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.seanpercival.com/blog/?p=85#comment-1425</guid>
		<description>Being a McGyver fan, I guess SL works for me--duct tape is better than scotch tape.  :)

-RODION</description>
		<content:encoded><![CDATA[<p>Being a McGyver fan, I guess SL works for me&#8211;duct tape is better than scotch tape.  <img src='http://www.seanpercival.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-RODION</p>
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		<title>By: The Grid Live</title>
		<link>http://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/comment-page-1/#comment-1424</link>
		<dc:creator>The Grid Live</dc:creator>
		<pubDate>Mon, 05 May 2008 05:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.seanpercival.com/blog/?p=85#comment-1424</guid>
		<description>&lt;strong&gt;Second Life News for May 5, 2008...&lt;/strong&gt;

From: Botgirl Lives The ongoing quest for SLurpose Quote from the site - Just like a personal hook-up, a hot crush on Second Life itself has a shelf life of just weeks or months. Unless one can find some kind of deeper purpose or new position, boredom ...</description>
		<content:encoded><![CDATA[<p><strong>Second Life News for May 5, 2008&#8230;</strong></p>
<p>From: Botgirl Lives The ongoing quest for SLurpose Quote from the site &#8211; Just like a personal hook-up, a hot crush on Second Life itself has a shelf life of just weeks or months. Unless one can find some kind of deeper purpose or new position, boredom &#8230;</p>
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		<title>By: Eric Rice</title>
		<link>http://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/comment-page-1/#comment-1421</link>
		<dc:creator>Eric Rice</dc:creator>
		<pubDate>Sun, 04 May 2008 20:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.seanpercival.com/blog/?p=85#comment-1421</guid>
		<description>I dunno, five digits spend in the period of three years doesn&#039;t feel like &#039;premature&#039;. And comparing to SL might be tough since SL might be TOO much of everything. I don&#039;t really need all that SL offers to have a &#039;virtual&#039; meeting, otherwise, we wouldn&#039;t clamour into Skype voice chats if the grid goes down. And for people who are DJs, I&#039;d think that it would be irrelevant what other worlds do or do not offer in comparison to SL. Exposure is a big thing.

Even Pastrami Linden admitted in a blog post that games are designed with guidelines and rules that aren&#039;t necessarily followed in SL. User-generated stuff is a blessing and a curse at the same time.

I still firmly believe that the SL-killers won&#039;t come from the &#039;world&#039; space but the game space. 

Also, one more point about being pre-mature. It&#039;s not like the people Sean mentions here are those ZOMG FIX LAG fools that appear in blog comments. I&#039;d say that regardless of personal opinions aside, these are some very patient folks.</description>
		<content:encoded><![CDATA[<p>I dunno, five digits spend in the period of three years doesn&#8217;t feel like &#8216;premature&#8217;. And comparing to SL might be tough since SL might be TOO much of everything. I don&#8217;t really need all that SL offers to have a &#8216;virtual&#8217; meeting, otherwise, we wouldn&#8217;t clamour into Skype voice chats if the grid goes down. And for people who are DJs, I&#8217;d think that it would be irrelevant what other worlds do or do not offer in comparison to SL. Exposure is a big thing.</p>
<p>Even Pastrami Linden admitted in a blog post that games are designed with guidelines and rules that aren&#8217;t necessarily followed in SL. User-generated stuff is a blessing and a curse at the same time.</p>
<p>I still firmly believe that the SL-killers won&#8217;t come from the &#8216;world&#8217; space but the game space. </p>
<p>Also, one more point about being pre-mature. It&#8217;s not like the people Sean mentions here are those ZOMG FIX LAG fools that appear in blog comments. I&#8217;d say that regardless of personal opinions aside, these are some very patient folks.</p>
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		<title>By: Nexeus Fatale</title>
		<link>http://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/comment-page-1/#comment-1418</link>
		<dc:creator>Nexeus Fatale</dc:creator>
		<pubDate>Sun, 04 May 2008 01:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.seanpercival.com/blog/?p=85#comment-1418</guid>
		<description>I feel that people are being a bit pre-mature in turning their backs in Second Life.  Name something that compares to it?  Name a competitor right now?  Every single &quot;Second Life Breaker&quot; has really not turned out to be such as that, even the open-source Second Life project isn&#039;t something that will over-take SL either.

There&#039;s a reason why Liberty City looks soo good, it&#039;s all pre-generated and tweaked to work on that system, that doesn&#039;t happen in the PC market on a system where all of the content variables are so very dynamic.</description>
		<content:encoded><![CDATA[<p>I feel that people are being a bit pre-mature in turning their backs in Second Life.  Name something that compares to it?  Name a competitor right now?  Every single &#8220;Second Life Breaker&#8221; has really not turned out to be such as that, even the open-source Second Life project isn&#8217;t something that will over-take SL either.</p>
<p>There&#8217;s a reason why Liberty City looks soo good, it&#8217;s all pre-generated and tweaked to work on that system, that doesn&#8217;t happen in the PC market on a system where all of the content variables are so very dynamic.</p>
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		<title>By: Eric Rice</title>
		<link>http://www.seanpercival.com/blog/2008/05/04/virtual-exits-second-life-residents-turn-their-back/comment-page-1/#comment-1417</link>
		<dc:creator>Eric Rice</dc:creator>
		<pubDate>Sun, 04 May 2008 01:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.seanpercival.com/blog/?p=85#comment-1417</guid>
		<description>A bunch of SLers have been in GTA IV and have been crying at how beautiful and endless and flawless the world is. We can sit on voice and chat and have fun and race and yeah, not create flying penises, but aesthetics has a price. It&#039;s a shame. But it&#039;s also a huge cue to what might really be important. As much as I adore low barriers and a flat playing field, the reality of 90% of everything is shit is clearly illustrated when the walls come down. The walls are pretty high on a game like GTA but damn the user experience is amazing. A few more tweaks, a few more tools and it&#039;s the place I&#039;d call home.

And people &#039;get&#039; it. To the tune of hundreds of millions of dollars.

Having a virtual home isn&#039;t weird, really. Time will tell.</description>
		<content:encoded><![CDATA[<p>A bunch of SLers have been in GTA IV and have been crying at how beautiful and endless and flawless the world is. We can sit on voice and chat and have fun and race and yeah, not create flying penises, but aesthetics has a price. It&#8217;s a shame. But it&#8217;s also a huge cue to what might really be important. As much as I adore low barriers and a flat playing field, the reality of 90% of everything is shit is clearly illustrated when the walls come down. The walls are pretty high on a game like GTA but damn the user experience is amazing. A few more tweaks, a few more tools and it&#8217;s the place I&#8217;d call home.</p>
<p>And people &#8216;get&#8217; it. To the tune of hundreds of millions of dollars.</p>
<p>Having a virtual home isn&#8217;t weird, really. Time will tell.</p>
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